PEMBUATAN APLIKASI MOBILE PEMBELAJARAN ADAB DAN DO’A MENGGUNAKAN METODE ADDIE
Abstract
Abstract: Daily prayer is a prayer that can be practiced in daily life, the compilation will start or manage an activity. In general, conventional daily prayer learning is unattractive and unattractive, so that it can make children get bored / less focused on memorization. In addition, daily prayer lessons are also not equipped with manners materials for moral education for children from childhood. Therefore, the researchers developed a media application for learning etiquette and prayer that is applied to Android smartphones, so that it is easy for children to use and does not get bored quickly, so learning is presented in video and audio based applications. Application development uses the ADDIE method which has been used generally to develop multimedia applications, in applications that use the black box method, which results in clear video and audio, evaluation questions run well, and all menus are used well.
Keywords: manners, prayer, ADDIE, blackbox, android
Full Text:
PDF (Bahasa Indonesia)References
Daryanti, Rizha Susilo.
Proposal Skripsi Pengembangan Aplikasi Pembelajaran iqra Berbasis Android. STMIK Yadika Bangil, Pasuruan. 2015.
Hermansyah , Leo Fajar Gustomi dan Nurhayati. Desain Aplikasi Pembelajaran Doa-doa Harian Berbasis Game Edukasi. Jurnal Sisfotek Global. 5(2), September 2015. ISSN : 2088 – 1762 :81-85. 2015.
Mahardhika, Galang Prihadi. Digital Game Based Learning dengan Model ADDIE untuk Pembelajaran Doa Sehari – Hari. Jurnal Teknoin. 22(2), Juni 2015 : 01-08. 2015.
Makatita, Julham, Linda Marlinda
dan Rachmat Yuniarto. Aplikasi Kumpulan Doa Harian Bersumber Al-Qur’an dan Hadits Berbasis Android. Jurnal Sniptek. ISBN: 978-602-72850-3-3 : 263-270. 2016.
Mukti, Iwayan S. A., et all. 2016. Rancang Bangun Aplikasi Pembelajaran Untuk Anak Umur 6 – 9 Tahun Berbasis Android. E-journal Teknik Informatika.7(1), Januari 2016.
Rahayu, Putri. Rancang Bangun Aplikasi Mobile Pembelajaran Doa Islami menggunakan Augmented Reality. Skripsi. Universitas Islam Negeri Maulana Malik Ibrahim Malang, Malang. 2015.
Tahir, Gustia. Sinergitas Ilmu dan Adab dalam Perspektif Islam. Jurnal Adabiyah. 15(1) : 18-29. 2015.
Destya, Senie, Isnanto Prasetyo, and Rizky Rizky. Penyusunan Guideline Desain Pembelajaran Pada e-Learning Pembelajaran Al-Qur’An. Semnasteknomedia Online 4.1 (2016): 2-5. 2016.
Laipaka, Robertus, and Utin Kasma. Penerapan Teknologi Informasi Pembelajaran e-Learning Menggunakan Addie Model. Seminar Nasional Teknologi Informasi Komunikasi dan Industri. 2017.
Rokhim, Abdul Rokhim. Rancang Bangun Aplikasi Pengenalan Hewan Berbasis Suara Pada Sistem Operasi Android. Insand Comtech: Information Science and Computer Technology Journal 1.2. 2017
DOI: http://dx.doi.org/10.53567/spirit.v12i1.172
Refbacks
- There are currently no refbacks.
Copyright (c) 2020 Jurnal SPIRIT
Diindeks Oleh:
SPIRIT : Sarana Penunjang Informasi Terkini
Diterbitkan oleh Teknologi Informasi Institut Teknologi dan Bisnis Yadika Pasuruan
Alamat Redaksi: Jl. Bader No.9, Kwangsan, Kalirejo, Kec. Bangil, Pasuruan, Jawa Timur 67153
Telp/Fax: (0343) 742070 , Email : lppm@stmik-yadika.ac.id
Google Maps : Klik Disini
Karya ini dilisensikan di bawah Lisensi Internasional Creative Commons Atribusi 4.0 .